Construction Point API Sample

Description

Demonstrates creating construction point by different ways

Code Samples

import adsk.core, adsk.fusion, traceback

def run(context):
    ui = None
    try:
        app = adsk.core.Application.get()
        ui = app.userInterface

        # Create a document.
        doc = app.documents.add(adsk.core.DocumentTypes.FusionDesignDocumentType)

        product = app.activeProduct
        design = adsk.fusion.Design.cast(product)

        # Get the root component of the active design
        rootComp = design.rootComponent

        # Create sketch
        sketches = rootComp.sketches
        sketch = sketches.add(rootComp.xZConstructionPlane)
        
        # Get sketch lines
        sketchLines = sketch.sketchCurves.sketchLines
        
        # Create sketch rectangle
        startPoint = adsk.core.Point3D.create(0, 0, 0)
        endPoint = adsk.core.Point3D.create(5.0, 5.0, 0)
        sketchLines.addTwoPointRectangle(startPoint, endPoint)
        
        # Get two sketch lines
        sketchLineOne = sketchLines.item(0)
        sketchLineTwo = sketchLines.item(1)
        
        # Get the profile
        prof = sketch.profiles.item(0)
        
        # Create an extrusion input
        extrudes = rootComp.features.extrudeFeatures
        extInput = extrudes.createInput(prof, adsk.fusion.FeatureOperations.NewBodyFeatureOperation)
        
        # Define that the extent is a distance extent of 5 cm
        distance = adsk.core.ValueInput.createByReal(5.0)
        # Set the distance extent
        extInput.setDistanceExtent(False, distance)
        # Set the extrude type to be solid
        extInput.isSolid = True
        
        # Create the extrusion
        ext = extrudes.add(extInput)
        
        # Create a sketch circle
        sketchCircles = sketch.sketchCurves.sketchCircles
        centerPoint = adsk.core.Point3D.create(8, 8, 0)
        sketchCircle = sketchCircles.addByCenterRadius(centerPoint, 3.0)
        
        # Get the body with the extrude
        body = ext.bodies.item(0)
        
        # Get a vertex of the body
        vertex = body.vertices.item(0)
        
        # Get three intersect faces
        faceOne = vertex.faces.item(0)
        faceTwo = vertex.faces.item(1)
        faceThree = vertex.faces.item(2)
        
        # Create perpendicular construction axis
        axes = rootComp.constructionAxes
        axisInput = axes.createInput()
        axisInput.setByPerpendicularAtPoint(faceOne, vertex)
        axis = axes.add(axisInput)
        
        # Get construction points
        constructionPoints = rootComp.constructionPoints
        
        # Create construction point input
        pointInput = constructionPoints.createInput()
        
        # Create construction point by two points
        pointInput.setByTwoEdges(sketchLineOne, sketchLineTwo)
        constructionPoints.add(pointInput)

        # Create construction point by three planes
        pointInput.setByThreePlanes(faceOne, faceTwo, faceThree)
        constructionPoints.add(pointInput)
        
        # Create construction point by edge and plane
        pointInput.setByEdgePlane(axis, faceOne)
        constructionPoints.add(pointInput)
        
        # Create construction point by center
        pointInput.setByCenter(sketchCircle)
        constructionPoints.add(pointInput)
        
        # Create construction point by point
        pointInput.setByPoint(vertex)
        point = constructionPoints.add(pointInput)
        
        # Get the health state of the construction point
        health = point.healthState
        if health == adsk.fusion.FeatureHealthStates.ErrorFeatureHealthState or health == adsk.fusion.FeatureHealthStates.WarningFeatureHealthState:
            message = point.errorOrWarningMessage

    except:
        if ui:
            ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))
#include <Core/Application/Application.h>
#include <Core/Application/Document.h>
#include <Core/Application/Documents.h>
#include <Core/Geometry/Point3D.h>
#include <Core/Geometry/Vector3D.h>
#include <Core/UserInterface/UserInterface.h>
#include <Fusion/Components/Component.h>
#include <Fusion/Construction/ConstructionPlane.h>
#include <Fusion/Construction/ConstructionAxes.h>
#include <Fusion/Construction/ConstructionAxis.h>
#include <Fusion/Construction/ConstructionAxisInput.h>
#include <Fusion/Construction/ConstructionPoints.h>
#include <Fusion/Construction/ConstructionPointInput.h>
#include <Fusion/Construction/ConstructionPoint.h>
#include <Fusion/Fusion/Design.h>
#include <Fusion/Sketch/Sketch.h>
#include <Fusion/Sketch/Sketches.h>
#include <Fusion/Sketch/SketchPoints.h>
#include <Fusion/Sketch/SketchPoint.h>
#include <Fusion/Sketch/SketchCurves.h>
#include <Fusion/Sketch/SketchLines.h>
#include <Fusion/Sketch/SketchLine.h>
#include <Fusion/Sketch/SketchCircles.h>
#include <Fusion/Sketch/SketchCircle.h>
#include <Fusion/Sketch/Profiles.h>
#include <Fusion/Sketch/Profile.h>
#include <Fusion/Features/Features.h>
#include <Fusion/Features/ExtrudeFeatures.h>
#include <Fusion/Features/ExtrudeFeatureInput.h>
#include <Fusion/Features/ExtrudeFeature.h>
#include <Fusion/BRep/BRepBodies.h>
#include <Fusion/BRep/BRepBody.h>
#include <Fusion/BRep/BRepFaces.h>
#include <Fusion/BRep/BRepFace.h>
#include <Fusion/BRep/BRepVertices.h>
#include <Fusion/BRep/BRepVertex.h>

using namespace adsk::core;
using namespace adsk::fusion;

Ptr<UserInterface> ui;

extern "C" XI_EXPORT bool run(const char* context)
{
    Ptr<Application> app = Application::get();
    if (!app)
        return false;

    ui = app->userInterface();
    if (!ui)
        return false;

    Ptr<Documents> docs = app->documents();
    if (!docs)
        return false;

    // Create a document.
    Ptr<Document> doc = docs->add(DocumentTypes::FusionDesignDocumentType);
    if (!doc)
        return false;

    Ptr<Design> design = app->activeProduct();
    if (!design)
        return false;

    // Get the root component of the active design
    Ptr<Component> rootComp = design->rootComponent();
    if (!rootComp)
        return false;

    // Create sketch
    Ptr<Sketches> sketches = rootComp->sketches();
    if (!sketches)
        return false;

    Ptr<Sketch> sketch = sketches->add(rootComp->xYConstructionPlane());
    if (!sketch)
        return false;

    // Get sketch lines
    Ptr<SketchCurves> curves = sketch->sketchCurves();
    if (!curves)
        return false;
    Ptr<SketchLines> sketchLines = curves->sketchLines();
    if (!sketchLines)
        return false;

    // Create sketch rectangle
    Ptr<Point3D> startPoint = Point3D::create(0, 0, 0);
    Ptr<Point3D> endPoint = Point3D::create(5.0, 5.0, 0);
    sketchLines->addTwoPointRectangle(startPoint, endPoint);

    // Get two sketch lines
    Ptr<SketchLine> sketchLineOne = sketchLines->item(0);
    Ptr<SketchLine> sketchLineTwo = sketchLines->item(1);

    // Get the profile
    Ptr<Profiles> profs = sketch->profiles();
    if (!profs)
        return false;
    Ptr<Profile> prof = profs->item(0);

    // Create an extrusion input
    Ptr<Features> feats = rootComp->features();
    if (!feats)
        return false;
    Ptr<ExtrudeFeatures> extrudes = feats->extrudeFeatures();
    if (!extrudes)
        return false;
    Ptr<ExtrudeFeatureInput> extInput = extrudes->createInput(prof, FeatureOperations::NewBodyFeatureOperation);

    // Define that the extent is a distance extent of 5 cm
    Ptr<ValueInput> distance = ValueInput::createByReal(5.0);
    // Set the distance extent
    extInput->setDistanceExtent(false, distance);
    // Set the extrude type to be solid
    extInput->isSolid(true);

    // Create the extrusion
    Ptr<ExtrudeFeature> ext = extrudes->add(extInput);
    if (!ext)
        return false;

    // Create a sketch circle
    Ptr<SketchCircles> sketchCircles = curves->sketchCircles();
    if (!sketchCircles)
        return false;
    Ptr<Point3D> centerPoint = Point3D::create(8.0, 8.0, 0);
    Ptr<SketchCircle> sketchCircle = sketchCircles->addByCenterRadius(centerPoint, 3.0);

    // Get the body with the extrude
    Ptr<BRepBodies> bodies = ext->bodies();
    if (!bodies)
        return false;
    Ptr<BRepBody> body = bodies->item(0);

    // Get a vertex of the body
    Ptr<BRepVertices> vertices = body->vertices();
    if (!vertices)
        return false;
    Ptr<BRepVertex> vertex = vertices->item(0);

    // Get three intersect faces
    Ptr<BRepFaces> vertexFaces = vertex->faces();
    if (!vertexFaces)
        return false;
    Ptr<BRepFace> faceOne = vertexFaces->item(0);
    Ptr<BRepFace> faceTwo = vertexFaces->item(1);
    Ptr<BRepFace> faceThree = vertexFaces->item(2);

    // Create perpendicular construction axis
    Ptr<ConstructionAxes> axes = rootComp->constructionAxes();
    if (!axes)
        return false;
    Ptr<ConstructionAxisInput> axisInput = axes->createInput();
    if (!axisInput)
        return false;
    axisInput->setByPerpendicularAtPoint(faceOne, vertex);
    Ptr<ConstructionAxis> axis = axes->add(axisInput);

    // Get construction points
    Ptr<ConstructionPoints> constructionPoints = rootComp->constructionPoints();
    if (!constructionPoints)
        return false;

    // Create construction point input
    Ptr<ConstructionPointInput> pointInput = constructionPoints->createInput();
    if (!pointInput)
        return false;

    // Create construction point by two points
    pointInput->setByTwoEdges(sketchLineOne, sketchLineTwo);
    constructionPoints->add(pointInput);

    // Create construction point by three planes
    pointInput->setByThreePlanes(faceOne, faceTwo, faceThree);
    constructionPoints->add(pointInput);

    // Create construction point by edge and plane
    pointInput->setByEdgePlane(axis, faceOne);
    constructionPoints->add(pointInput);

    // Create construction point by center
    pointInput->setByCenter(sketchCircle);
    constructionPoints->add(pointInput);

    // Create construction point by point
    pointInput->setByPoint(vertex);
    Ptr<ConstructionPoint> point = constructionPoints->add(pointInput);

    // Get health state of a construction point
    adsk::fusion::FeatureHealthStates health = point->healthState();
    if (health == adsk::fusion::FeatureHealthStates::ErrorFeatureHealthState ||
        health == adsk::fusion::FeatureHealthStates::WarningFeatureHealthState)
    {
        std::string msg = point->errorOrWarningMessage();
    }

    return true;
}

#ifdef XI_WIN

#include <windows.h>

BOOL APIENTRY DllMain(HMODULE hmodule, DWORD reason, LPVOID reserved)
{
    switch (reason)
    {
    case DLL_PROCESS_ATTACH:
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
        break;
    }
    return TRUE;
}

#endif // XI_WIN