import adsk.core, adsk.fusion, traceback def run(context): ui = None try: app = adsk.core.Application.get() ui = app.userInterface # Create a document. doc = app.documents.add(adsk.core.DocumentTypes.FusionDesignDocumentType) product = app.activeProduct design = adsk.fusion.Design.cast(product) # Get the root component of the active design rootComp = design.rootComponent # Create sketch sketches = rootComp.sketches sketch = sketches.add(rootComp.xZConstructionPlane) # Get sketch lines sketchLines = sketch.sketchCurves.sketchLines # Create sketch rectangle startPoint = adsk.core.Point3D.create(0, 0, 0) endPoint = adsk.core.Point3D.create(5.0, 5.0, 0) sketchLines.addTwoPointRectangle(startPoint, endPoint) # Get two sketch lines sketchLineOne = sketchLines.item(0) sketchLineTwo = sketchLines.item(1) # Get the profile prof = sketch.profiles.item(0) # Create an extrusion input extrudes = rootComp.features.extrudeFeatures extInput = extrudes.createInput(prof, adsk.fusion.FeatureOperations.NewBodyFeatureOperation) # Define that the extent is a distance extent of 5 cm distance = adsk.core.ValueInput.createByReal(5.0) # Set the distance extent extInput.setDistanceExtent(False, distance) # Set the extrude type to be solid extInput.isSolid = True # Create the extrusion ext = extrudes.add(extInput) # Create a sketch circle sketchCircles = sketch.sketchCurves.sketchCircles centerPoint = adsk.core.Point3D.create(8, 8, 0) sketchCircle = sketchCircles.addByCenterRadius(centerPoint, 3.0) # Get the body with the extrude body = ext.bodies.item(0) # Get a vertex of the body vertex = body.vertices.item(0) # Get three intersect faces faceOne = vertex.faces.item(0) faceTwo = vertex.faces.item(1) faceThree = vertex.faces.item(2) # Create perpendicular construction axis axes = rootComp.constructionAxes axisInput = axes.createInput() axisInput.setByPerpendicularAtPoint(faceOne, vertex) axis = axes.add(axisInput) # Get construction points constructionPoints = rootComp.constructionPoints # Create construction point input pointInput = constructionPoints.createInput() # Create construction point by two points pointInput.setByTwoEdges(sketchLineOne, sketchLineTwo) constructionPoints.add(pointInput) # Create construction point by three planes pointInput.setByThreePlanes(faceOne, faceTwo, faceThree) constructionPoints.add(pointInput) # Create construction point by edge and plane pointInput.setByEdgePlane(axis, faceOne) constructionPoints.add(pointInput) # Create construction point by center pointInput.setByCenter(sketchCircle) constructionPoints.add(pointInput) # Create construction point by point pointInput.setByPoint(vertex) point = constructionPoints.add(pointInput) # Get the health state of the construction point health = point.healthState if health == adsk.fusion.FeatureHealthStates.ErrorFeatureHealthState or health == adsk.fusion.FeatureHealthStates.WarningFeatureHealthState: message = point.errorOrWarningMessage except: if ui: ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))
#include <Core/Application/Application.h> #include <Core/Application/Document.h> #include <Core/Application/Documents.h> #include <Core/Geometry/Point3D.h> #include <Core/Geometry/Vector3D.h> #include <Core/UserInterface/UserInterface.h> #include <Fusion/Components/Component.h> #include <Fusion/Construction/ConstructionPlane.h> #include <Fusion/Construction/ConstructionAxes.h> #include <Fusion/Construction/ConstructionAxis.h> #include <Fusion/Construction/ConstructionAxisInput.h> #include <Fusion/Construction/ConstructionPoints.h> #include <Fusion/Construction/ConstructionPointInput.h> #include <Fusion/Construction/ConstructionPoint.h> #include <Fusion/Fusion/Design.h> #include <Fusion/Sketch/Sketch.h> #include <Fusion/Sketch/Sketches.h> #include <Fusion/Sketch/SketchPoints.h> #include <Fusion/Sketch/SketchPoint.h> #include <Fusion/Sketch/SketchCurves.h> #include <Fusion/Sketch/SketchLines.h> #include <Fusion/Sketch/SketchLine.h> #include <Fusion/Sketch/SketchCircles.h> #include <Fusion/Sketch/SketchCircle.h> #include <Fusion/Sketch/Profiles.h> #include <Fusion/Sketch/Profile.h> #include <Fusion/Features/Features.h> #include <Fusion/Features/ExtrudeFeatures.h> #include <Fusion/Features/ExtrudeFeatureInput.h> #include <Fusion/Features/ExtrudeFeature.h> #include <Fusion/BRep/BRepBodies.h> #include <Fusion/BRep/BRepBody.h> #include <Fusion/BRep/BRepFaces.h> #include <Fusion/BRep/BRepFace.h> #include <Fusion/BRep/BRepVertices.h> #include <Fusion/BRep/BRepVertex.h> using namespace adsk::core; using namespace adsk::fusion; Ptr<UserInterface> ui; extern "C" XI_EXPORT bool run(const char* context) { Ptr<Application> app = Application::get(); if (!app) return false; ui = app->userInterface(); if (!ui) return false; Ptr<Documents> docs = app->documents(); if (!docs) return false; // Create a document. Ptr<Document> doc = docs->add(DocumentTypes::FusionDesignDocumentType); if (!doc) return false; Ptr<Design> design = app->activeProduct(); if (!design) return false; // Get the root component of the active design Ptr<Component> rootComp = design->rootComponent(); if (!rootComp) return false; // Create sketch Ptr<Sketches> sketches = rootComp->sketches(); if (!sketches) return false; Ptr<Sketch> sketch = sketches->add(rootComp->xYConstructionPlane()); if (!sketch) return false; // Get sketch lines Ptr<SketchCurves> curves = sketch->sketchCurves(); if (!curves) return false; Ptr<SketchLines> sketchLines = curves->sketchLines(); if (!sketchLines) return false; // Create sketch rectangle Ptr<Point3D> startPoint = Point3D::create(0, 0, 0); Ptr<Point3D> endPoint = Point3D::create(5.0, 5.0, 0); sketchLines->addTwoPointRectangle(startPoint, endPoint); // Get two sketch lines Ptr<SketchLine> sketchLineOne = sketchLines->item(0); Ptr<SketchLine> sketchLineTwo = sketchLines->item(1); // Get the profile Ptr<Profiles> profs = sketch->profiles(); if (!profs) return false; Ptr<Profile> prof = profs->item(0); // Create an extrusion input Ptr<Features> feats = rootComp->features(); if (!feats) return false; Ptr<ExtrudeFeatures> extrudes = feats->extrudeFeatures(); if (!extrudes) return false; Ptr<ExtrudeFeatureInput> extInput = extrudes->createInput(prof, FeatureOperations::NewBodyFeatureOperation); // Define that the extent is a distance extent of 5 cm Ptr<ValueInput> distance = ValueInput::createByReal(5.0); // Set the distance extent extInput->setDistanceExtent(false, distance); // Set the extrude type to be solid extInput->isSolid(true); // Create the extrusion Ptr<ExtrudeFeature> ext = extrudes->add(extInput); if (!ext) return false; // Create a sketch circle Ptr<SketchCircles> sketchCircles = curves->sketchCircles(); if (!sketchCircles) return false; Ptr<Point3D> centerPoint = Point3D::create(8.0, 8.0, 0); Ptr<SketchCircle> sketchCircle = sketchCircles->addByCenterRadius(centerPoint, 3.0); // Get the body with the extrude Ptr<BRepBodies> bodies = ext->bodies(); if (!bodies) return false; Ptr<BRepBody> body = bodies->item(0); // Get a vertex of the body Ptr<BRepVertices> vertices = body->vertices(); if (!vertices) return false; Ptr<BRepVertex> vertex = vertices->item(0); // Get three intersect faces Ptr<BRepFaces> vertexFaces = vertex->faces(); if (!vertexFaces) return false; Ptr<BRepFace> faceOne = vertexFaces->item(0); Ptr<BRepFace> faceTwo = vertexFaces->item(1); Ptr<BRepFace> faceThree = vertexFaces->item(2); // Create perpendicular construction axis Ptr<ConstructionAxes> axes = rootComp->constructionAxes(); if (!axes) return false; Ptr<ConstructionAxisInput> axisInput = axes->createInput(); if (!axisInput) return false; axisInput->setByPerpendicularAtPoint(faceOne, vertex); Ptr<ConstructionAxis> axis = axes->add(axisInput); // Get construction points Ptr<ConstructionPoints> constructionPoints = rootComp->constructionPoints(); if (!constructionPoints) return false; // Create construction point input Ptr<ConstructionPointInput> pointInput = constructionPoints->createInput(); if (!pointInput) return false; // Create construction point by two points pointInput->setByTwoEdges(sketchLineOne, sketchLineTwo); constructionPoints->add(pointInput); // Create construction point by three planes pointInput->setByThreePlanes(faceOne, faceTwo, faceThree); constructionPoints->add(pointInput); // Create construction point by edge and plane pointInput->setByEdgePlane(axis, faceOne); constructionPoints->add(pointInput); // Create construction point by center pointInput->setByCenter(sketchCircle); constructionPoints->add(pointInput); // Create construction point by point pointInput->setByPoint(vertex); Ptr<ConstructionPoint> point = constructionPoints->add(pointInput); // Get health state of a construction point adsk::fusion::FeatureHealthStates health = point->healthState(); if (health == adsk::fusion::FeatureHealthStates::ErrorFeatureHealthState || health == adsk::fusion::FeatureHealthStates::WarningFeatureHealthState) { std::string msg = point->errorOrWarningMessage(); } return true; } #ifdef XI_WIN #include <windows.h> BOOL APIENTRY DllMain(HMODULE hmodule, DWORD reason, LPVOID reserved) { switch (reason) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } #endif // XI_WIN