Gets and sets the coordinates associated with this CustomGraphicsMesh.
# Get the value of the property.propertyValue = customGraphicsMesh_var.coordinates# Set the value of the property.customGraphicsMesh_var.coordinates = propertyValue
#include <Fusion/Graphics/CustomGraphicsMesh.h>// Get the value of the property.Ptr<CustomGraphicsCoordinates> propertyValue = customGraphicsMesh_var->coordinates();// Set the value of the property, where value_var is a CustomGraphicsCoordinates.bool returnValue = customGraphicsMesh_var->coordinates(value_var);