Gets and sets the culling model to use when rendering the entity. Culling is used when the entity contains a mesh or B-Rep faces and defines which sides of the mesh or face are rendered. This is primarily used for a watertight mesh or solid B-Rep so that the "inside" of the faces is not rendered since it's never visible to the user.
When a new graphics entity is created its default cull mode is CustomGraphicsCullBack which will optimize the rendering of "solid" meshes so the inside is not rendered.
"customGraphicsMesh_var" is a variable referencing a CustomGraphicsMesh object.
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"customGraphicsMesh_var" is a variable referencing a CustomGraphicsMesh object.
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