CustomGraphicsMesh.getOpacity Method

Parent Object: CustomGraphicsMesh
Defined in namespace "adsk::fusion" and the header file is <Fusion/Graphics/CustomGraphicsMesh.h>

Description

Gets the opacity of the graphics entity.

Syntax

"customGraphicsMesh_var" is a variable referencing a CustomGraphicsMesh object.

(returnValue, opacity, isOverride) = customGraphicsMesh_var.getOpacity()

#include <Fusion/Graphics/CustomGraphicsMesh.h

// Declare the output arguments.
double opacity;
boolean isOverride;
boolean returnValue = customGraphicsMesh_var->getOpacity(opacity, isOverride);

Return Value

Type Description
boolean Returns true if getting the opacity information was successful.

Parameters

Name Type Description
opacity double The opacity value where 1.0 is completely opaque and 0.0 is completely transparent.
isOverride boolean Indicates if this entities opacity will override the opacity defined by the material. If true, it will override the material opacity and if false the opacity values will accumulate.

Version

Introduced in version September 2017