An id you can specify for the entity. By default, all new graphics entities do not have an id and this property will return an empty string. But in cases where entities will be selected, assigning an id can make understanding what was selected much easier.
"customGraphicsMesh_var" is a variable referencing a CustomGraphicsMesh object.
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"customGraphicsMesh_var" is a variable referencing a CustomGraphicsMesh object.
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