Gets and sets the texture coordinates as an array of floats where they are the u,v components at each node. They are defined as an array of doubles where they are the u, v coordinates of each node. Defining texture coordinates for a mesh is optional.
"customGraphicsMesh_var" is a variable referencing a CustomGraphicsMesh object.
|
"customGraphicsMesh_var" is a variable referencing a CustomGraphicsMesh object.
|