CustomGraphicsMesh.viewPlacement Property

Parent Object: CustomGraphicsMesh
Defined in namespace "adsk::fusion" and the header file is <Fusion/Graphics/CustomGraphicsMesh.h>

Description

Gets and sets the graphics view placement being applied to this graphics entity. A CustomGraphicsViewPlacement object can be created using the static create method of the class. When assigned to a graphics entity the position of the graphics is defined relative to the view in 2D view space (pixels) rather than in 3D model space (centimeters).

Syntax

"customGraphicsMesh_var" is a variable referencing a CustomGraphicsMesh object.

# Get the value of the property.
propertyValue = customGraphicsMesh_var.viewPlacement

# Set the value of the property.
customGraphicsMesh_var.viewPlacement = propertyValue
"customGraphicsMesh_var" is a variable referencing a CustomGraphicsMesh object.
#include <Fusion/Graphics/CustomGraphicsMesh.h>

// Get the value of the property.
Ptr<CustomGraphicsViewPlacement> propertyValue = customGraphicsMesh_var->viewPlacement();

// Set the value of the property, where value_var is a CustomGraphicsViewPlacement.
bool returnValue = customGraphicsMesh_var->viewPlacement(value_var);

Property Value

This is a read/write property whose value is a CustomGraphicsViewPlacement.

Version

Introduced in version September 2017