DraftFeature.plane Property

Parent Object: DraftFeature
Defined in namespace "adsk::fusion" and the header file is <Fusion/Features/DraftFeature.h>

Description

Gets and sets the plane that defines the direction in which the draft is applied. This can be a planar BrepFace, or a ConstructionPlane.

To set this property, you need to position the timeline marker to immediately before this feature. This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)

Syntax

"draftFeature_var" is a variable referencing a DraftFeature object.

# Get the value of the property.
propertyValue = draftFeature_var.plane

# Set the value of the property.
draftFeature_var.plane = propertyValue
"draftFeature_var" is a variable referencing a DraftFeature object.
#include <Fusion/Features/DraftFeature.h>

// Get the value of the property.
Ptr<Base> propertyValue = draftFeature_var->plane();

// Set the value of the property, where value_var is a Base.
bool returnValue = draftFeature_var->plane(value_var);

Property Value

This is a read/write property whose value is a Base.

Version

Introduced in version January 2015