Gets and sets the plane that defines the direction in which the draft is applied. This can be a planar BrepFace, or a ConstructionPlane.
To set this property, you need to position the timeline marker to immediately before this feature. This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
"draftFeature_var" is a variable referencing a DraftFeature object.
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"draftFeature_var" is a variable referencing a DraftFeature object.
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