Gets and sets the plane that defines the direction in which the draft is applied. This is also referred to as the pull direction. This can be defined using either a planar BrepFace, or a ConstructionPlane.
To set this property, you need to position the timeline marker to immediately before this feature. This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
"draftFeature_var" is a variable referencing a DraftFeature object. |
"draftFeature_var" is a variable referencing a DraftFeature object. |