FilletEdgeSetInput Object

Derived from: Base Object
Defined in namespace "adsk::fusion" and the header file is <Fusion/Features/FilletEdgeSetInput.h>

Description

Represents the input to define a fillet edge set.

Methods

Name Description
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().

Properties

Name Description
continuity Gets and sets the continuity of the fillet edge set. Valid values are TangentSurfaceContinuityType and CurvatureSurfaceContinuityType. The default is TangentSurfaceContinuityType.
entities Gets and sets the entities associated with this fillet edge set. For constant radius and chord length edge sets, this can be edges, faces, and features. For variable radius edges sets, this must be edges.
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():
tangencyWeight Gets and sets the tangency weight for the given edge set. The tangency weight controls the influence of the continuity (G1 or G2) on the fillet. The ValueInput must be a real value between 0.1 and 2.0 inclusive, with no units. The default value is 1.0.

Accessed From

FilletEdgeSetInputs.item

Derived Classes

ChordLengthFilletEdgeSetInput, ConstantRadiusFilletEdgeSetInput, VariableRadiusFilletEdgeSetInput

Version

Introduced in version November 2022