Adds a constant radius fillet edge set to the fillet feature input. Some settings are initialized with a default value and can be set by modifying properties on the returned ConstantRadiusFilletEdgeSetInput object.
"filletEdgeSetInputs_var" is a variable referencing a FilletEdgeSetInputs object.
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"filletEdgeSetInputs_var" is a variable referencing a FilletEdgeSetInputs object.
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Type | Description |
ConstantRadiusFilletEdgeSetInput | Returns the newly created ConstantRadiusFilletEdgeSetInput. This object provides access to additional settings. |
Name | Type | Description |
entities | ObjectCollection | An ObjectCollection containing the BRepEdge, BRepFace, and Feature objects to be filleted. If the isTangentChain argument is true additional edges or faces may also get filleted if they are tangentially connected to any of the input edges or faces. |
radius | ValueInput | A ValueInput object that defines the radius of the fillet. If the ValueInput uses a real then it is interpreted as centimeters. If it is a string then the units can be defined as part of the string (i.e. "2 in") or if no units are specified it is interpreted using the current default units for length. |
isTangentChain | boolean | A boolean value for setting whether or not edges that are tangentially connected to the input edges (if any) will also be filleted. |
Name | Description |
filletFeatures.add | Demonstrates the filletFeatures.add method. |
Fillet Feature API Sample | Demonstrates creating fillets using the various types of fillets. Create a new design and add a box that is at least 2 cm on each side. The script creates a constant radius, variable radius and chord length fillets. After creating each one, it deletes it and then creates the next. To see any of the fillets that were deleted, undo to get the fillet back. |