Gets and sets the physical material assigned to this component.
# Get the value of the property.propertyValue = flatPatternComponent_var.material# Set the value of the property.flatPatternComponent_var.material = propertyValue
#include <Fusion/SheetMetal/FlatPatternComponent.h>// Get the value of the property.Ptr<Material> propertyValue = flatPatternComponent_var->material();// Set the value of the property, where value_var is a Material.bool returnValue = flatPatternComponent_var->material(value_var);