FusionDefaultUnitsPreferences Object

Derived from: DefaultUnitsPreferences Object
Defined in namespace "adsk::fusion" and the header file is <Fusion/Fusion/FusionDefaultUnitsPreferences.h>

Description

Fusion Default Units for Design Preferences. The following code can be used to access this object.

unitPrefs = app.preferences.defaultUnitsPreferences.itemByName('Design')

Methods

Name Description
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().

Properties

Name Description
defaultUnitSystem Gets and sets the default unit system when creating a new Fusion file.
distanceDisplayUnits Gets and sets the default design units for length when creating a new Fusion file. Setting this property will have the side effect of changing the defaultUnitSystem property to custom.
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
massDisplayUnits Gets and sets the default design units for mass when creating a new Fusion file. Setting this property will have the side effect of changing the defaultUnitSystem property to custom.
name Returns the name of this DefaultUnitPreferences object.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():

Version

Introduced in version August 2014