Fusion Default Units for Design Preferences. The following code can be used to access this object.
unitPrefs = app.preferences.defaultUnitsPreferences.itemByName('Design')| Name | Description |
| classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
| Name | Description |
| defaultUnitSystem | Gets and sets the default unit system when creating a new Fusion file. |
| distanceDisplayUnits | Gets and sets the default design units for length when creating a new Fusion file. Setting this property will have the side effect of changing the defaultUnitSystem property to custom. |
| isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
| massDisplayUnits | Gets and sets the default design units for mass when creating a new Fusion file. Setting this property will have the side effect of changing the defaultUnitSystem property to custom. |
| name | Returns the name of this DefaultUnitPreferences object. |
| objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |