| defaultDesignType |
Gets and sets the default modeling type setting |
| defaultWorkspace |
Gets and sets the Default workspace setting. (Model, Sculpt or Patch) |
| is3DSketchingAllowed |
Gets and sets the Allow 3D sketching of lines and splines option which controls if 3D sketching is allowed or if sketching is forced to be on the x-y plane of the sketch. |
| isActiveComponentVisibilityUsed |
Gets and sets the Active Component Visibility option |
| isAllowReferencesDuringEditInPlace |
Gets and sets if you can create associative references while editing external components in context. |
| isAutoHideSketchOnFeatureCreation |
Gets and sets if the sketch should be automatically hidden whenever a feature is created from it. |
| isAutoLookAtSketch |
Gets and sets if the view is re-oriented to view the newly created sketch. |
| isAutoProjectEdgesOnReference |
Gets and sets if model edges should be automatically projected when creating constraints and dimensions in the active sketch when the orientation is normal to the active sketch plane. |
| isAutoProjectGeometry |
Gets and Sets if geometry, not in the active sketch plane, is to be automatically projected. |
| isDimensionEditedWhenCreated |
Gets and sets if dimension value is edited when the dimension is created. |
| isEnableArrangeAndSimplifyTools |
Gets and sets if the Arrange, Remove Features, Remove Faces, and Replace with Primitives commands should be added to the Modify menu in the Design workspace. |
| isFirstComponentGroundToParent |
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| isGhostedResultBodyShown |
Gets and sets the Show ghosted result body option |
| isJointPreviewAnimated |
Gets and sets the Animate joint preview option |
| isSketchScaledWithFirstDimension |
Gets and sets if the sketch geometry is automatically scaled when the first dimension is added. |
| isValid |
Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
| name |
Returns the name of this ProductPreferences object. |
| objectType |
This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.
It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |