Gets and sets the graphics driver used to display the graphics.
# Get the value of the property.propertyValue = generalPreferences_var.graphicsDriver# Set the value of the property.generalPreferences_var.graphicsDriver = propertyValue
#include <Core/Application/GeneralPreferences.h>// Get the value of the property.GraphicsDrivers propertyValue = generalPreferences_var->graphicsDriver();// Set the value of the property, where value_var is a GraphicsDrivers.bool returnValue = generalPreferences_var->graphicsDriver(value_var);