"graphicsPreferences_var" is a variable referencing a GraphicsPreferences object.
# Get the value of the property. propertyValue = graphicsPreferences_var.transparencyEffects
# Set the value of the property. graphicsPreferences_var.transparencyEffects = propertyValue
"graphicsPreferences_var" is a variable referencing a GraphicsPreferences object.
#include <Core/Application/GraphicsPreferences.h>
// Get the value of the property. TransparencyDisplayEffects propertyValue = graphicsPreferences_var->transparencyEffects();
// Set the value of the property, where value_var is a TransparencyDisplayEffects. bool returnValue = graphicsPreferences_var->transparencyEffects(value_var);