Redefines the position of a the hole using a point. The point can be a vertex on the face or it can be a Point3D object to define any location on the face. If a Point3D object is provided it will be projected onto the plane along the planes normal. The orientation of the hole is defined by the planar face or construction plane. If a vertex is used, the position of the hole is associative to that vertex. If a Point3D object is used the position of the hole is not associative.
To use this method, you need to position the timeline marker to immediately before this feature. This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
"holeFeature_var" is a variable referencing a HoleFeature object.
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"holeFeature_var" is a variable referencing a HoleFeature object.
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Type | Description |
boolean | Returns true if successful. |
Name | Type | Description |
planarEntity | Base | The planar BRepFace or ConstructionPlane object that defines the orientation of the hole. The natural direction of the hole will be opposite the normal of the face or construction plane. |
point | Base | A Point3D object or vertex that defines the position of the hole. The point will be projected onto the plane along the normal of the plane. |