Gets and sets if the joint direction is flipped or not. This is effectively specifying if the third axis of the two input geometries is facing (false) or opposed (true).
To set this property, you need to position the timeline marker to immediately before this joint. This can be accomplished using the following code: thisJoint.timelineObject.rollTo(True)
"joint_var" is a variable referencing a Joint object.
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"joint_var" is a variable referencing a Joint object.
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