Gets and sets if the joint is locked.
# Get the value of the property.propertyValue = joint_var.isLocked# Set the value of the property.joint_var.isLocked = propertyValue
#include <Fusion/Components/Joint.h>// Get the value of the property.boolean propertyValue = joint_var->isLocked();// Set the value of the property, where value_var is a boolean.bool returnValue = joint_var->isLocked(value_var);