Joint.setAsRevoluteJointMotion Method

Parent Object: Joint
Defined in namespace "adsk::fusion" and the header file is <Fusion/Components/Joint.h>

Description

Redefines the relationship between the two joint geometries as a revolute joint.

To use this method, you need to position the timeline marker to immediately before this joint. This can be accomplished using the following code: thisJoint.timelineObject.rollTo(True)

Syntax

"joint_var" is a variable referencing a Joint object.
# Uses no optional arguments.
returnValue = joint_var.setAsRevoluteJointMotion(rotationAxis)

# Uses optional arguments.
returnValue = joint_var.setAsRevoluteJointMotion(rotationAxis, customRotationAxisEntity)
"joint_var" is a variable referencing a Joint object.

#include <Fusion/Components/Joint.h>

// Uses no optional arguments.
returnValue = joint_var->setAsRevoluteJointMotion(rotationAxis);

// Uses optional arguments.
returnValue = joint_var->setAsRevoluteJointMotion(rotationAxis, customRotationAxisEntity);

Return Value

Type Description
boolean Returns true if the operation was successful.

Parameters

Name Type Description
rotationAxis JointDirections Specifies which axis the rotation is around. If this is set to CustomJointDirection then the customRotationAxisEntity argument must also be provided.
customRotationAxisEntity Base If the rotationAxis is customAxisEntity this argument is used to specify the entity that defines the custom axis of rotation. This can be several types of entities that an axis can be derived from.

This is an optional argument whose default value is null.

Version

Introduced in version July 2015