The user facing name of this axis.
# Get the value of the property.propertyValue = linearMachineAxisInput_var.name# Set the value of the property.linearMachineAxisInput_var.name = propertyValue
#include <Cam/Machine/LinearMachineAxisInput.h>// Get the value of the property.string propertyValue = linearMachineAxisInput_var->name();// Set the value of the property, where value_var is a string.bool returnValue = linearMachineAxisInput_var->name(value_var);