MachineAxisInput Object

Derived from: Base Object
Defined in namespace "adsk::cam" and the header file is <Cam/Machine/MachineAxisInput.h>

Description

Object that defines the properties required to create a machine axis object.

Methods

Name Description
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().

Properties

Name Description
axisType The type of axis. This axis type determines which parameters of this object are valid to be accessed or modified.
homePosition Specifies the value that this axis returns to when the machine is homed. Units are cm for linear axes or radians for rotary axes.
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
name The user facing name of this axis.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():
physicalRange Range of possible values for this axis. Units are cm for linear axes or radians for rotary axes.

Accessed From

MachinePartInput.axisInput, MachinePartInput.createAxisInput

Derived Classes

LinearMachineAxisInput, RotaryMachineAxisInput

Version

Introduced in version April 2023