filePath |
The path to a file to act as a base for creating a machine from. The filePath is expected to be an absolute path to the local machine file. |
ignoreSimulationModel |
Whether or not to ignore the simulation model when creating/loading the machine. If set to true the simulation model will not be set on the new machine. |
isValid |
Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
objectType |
This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.
It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |