MachineItem Object

Derived from: Base Object
Defined in namespace "adsk::cam" and the header file is <Cam/Machine/MachineItem.h>

Description

An item on a machine that can collide. That is, a MachinePart, or something attached to a MachinePart. Create them via InteractionsMachineElement::createMachineItem

Methods

Name Description
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().

Properties

Name Description
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
itemType The type of this MachineItem.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():
part The machine part.

Accessed From

InteractionsMachineElement.createMachineItem, MachineInteractionPair.item1, MachineInteractionPair.item2

Version

Introduced in version September 2025