firingEvent |
The event that the firing is in response to. |
isValid |
Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
linearMarkingMenu |
Provides access to the linear marking menu. |
objectType |
This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.
It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
radialMarkingMenu |
Provides access to the radial marking menu. |
selectedEntities |
Returns the currently selected entities that the user left-clicked over. These provide the "context" of what should be displayed in the menu. This can be an empty array in the case where they clicked in a open area within the graphics window. |