MeshBody.displayMesh Property

Parent Object: MeshBody
Defined in namespace "adsk::fusion" and the header file is <Fusion/MeshBody/MeshBody.h>

Description

Returns the associated mesh that is used for the display. This will always be triangles and includes any textures.

Syntax

"meshBody_var" is a variable referencing a MeshBody object.

# Get the value of the property.
propertyValue = meshBody_var.displayMesh
"meshBody_var" is a variable referencing a MeshBody object.
#include <Fusion/MeshBody/MeshBody.h>

// Get the value of the property.
Ptr<TriangleMesh> propertyValue = meshBody_var->displayMesh();

Property Value

This is a read only property whose value is a TriangleMesh.

Version

Introduced in version August 2014