MeshRepairFeatureInput Object Preview

Derived from: Base Object
Defined in namespace "adsk::fusion" and the header file is <Fusion/MeshBody/MeshRepairFeatureInput.h>

PreviewThis functionality is provided as a preview of intended future API capabilities. You are encouraged to use it and report any problems or suggestions using the Fusion API and Scripts forum.

Because this is a preview of future functionality, there is the possibility that it will change, which will possibly break any existing programs that use this functionality. Because of that, you should never deliver any programs that use any preview capabilities. For a distributed program, you should wait until it has moved from preview to released state.

Description

This class defines the methods and properties that pertain to the definition of a mesh repair feature.

Methods

Name Description
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().

Properties

Name Description
density Controls the density of the newly created triangles in RebuildMeshRepairType, default value is 128. The values can range between 8 and 256. Only valid if meshRepairType is RebuildMeshRepairType.
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
mesh Gets and sets the input mesh body.
meshRepairRebuildType Gets and sets the type of mesh repair rebuild mode, default value is FastMeshRepairRebuildType. Only valid if meshRepairType is RebuildMeshRepairType.
meshRepairType Gets and sets the type of mesh repair, default value is StitchAndRemoveMeshRepairType.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():
offset Gets and sets the offset from the original mesh to the newly created mesh, default value is zero. Only valid if meshRepairType is RebuildMeshRepairType and meshRepairRebuildType is AccurateMeshRepairRebuildType.
targetBaseFeature When creating a feature that is owned by a base feature, set this property to the base feature you want to associate the new feature with. By default, this is null, meaning it will not be associated with a base feature.

Because of a current limitation, if you want to create a feature associated with a base feature, you must set this property AND call the startEdit method of the base feature, create the feature, and then call the finishEdit method of the base feature. The base feature must be in an "edit" state to be able to add any additional items to it.

Accessed From

MeshRepairFeatures.createInput

Version

Introduced in version March 2024