MirrorFeatureInput.inputEntities Property

Parent Object: MirrorFeatureInput
Defined in namespace "adsk::fusion" and the header file is <Fusion/Features/MirrorFeatureInput.h>

Description

Gets and sets the input entities that are mirrored. The collection can contain BRepFace, PartFeature, BRepBody, or Occurrence objects. All of the entities provided must be the same type. For example, it must contain only bodies and can't contain both bodies and faces.

You can also mirror ConstructionPoint, ConstructionAxis, and ConstructionPlane objects. When mirroring any construction geometry, only one entity can be mirrored at a time, so the ObjectCollection must contain a single item.

Syntax

"mirrorFeatureInput_var" is a variable referencing a MirrorFeatureInput object.
# Get the value of the property.
propertyValue = mirrorFeatureInput_var.inputEntities

# Set the value of the property.
mirrorFeatureInput_var.inputEntities = propertyValue
"mirrorFeatureInput_var" Is a variable referencing a MirrorFeatureInput Object.
#include <Fusion/Features/MirrorFeatureInput.h>

// Get the value of the property.
Ptr<ObjectCollection> propertyValue = mirrorFeatureInput_var->inputEntities();

// Set the value of the property, where value_var is an ObjectCollection.
bool returnValue = mirrorFeatureInput_var->inputEntities(value_var);
"mirrorFeatureInput_var" Is a variable referencing a MirrorFeatureInput Object.
// Get the value of the property.
propertyValue = mirrorFeatureInput_var.inputEntities;

// Set the value of the property.
mirrorFeatureInput_var.inputEntities = propertyValue;

Property Value

This is a read/write property whose value is an ObjectCollection.

Version

Introduced in version November 2014