MirrorFeature.inputEntities Property

Parent Object: MirrorFeature
Defined in namespace "adsk::fusion" and the header file is <Fusion/Features/MirrorFeature.h>

Description

Gets and sets the entities to mirror using an ObjectCollection. The collection can contain BRepFace, PartFeature, BRepBody, or Occurrence objects. All of the entities provided must be the same type. For example, it must contain only bodies and can't contain both bodies and faces.

ConstructionPoint, ConstructionAxis, and ConstructionPlane objects can also be mirrored. When mirroring any construction geometry, only one entity can be mirrored at a time, so the ObjectCollection will always contain a single entity

To use this property, you need to position the timeline marker to immediately before this feature. This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)

Syntax

"mirrorFeature_var" is a variable referencing a MirrorFeature object.
# Get the value of the property.
propertyValue = mirrorFeature_var.inputEntities

# Set the value of the property.
mirrorFeature_var.inputEntities = propertyValue
"mirrorFeature_var" Is a variable referencing a MirrorFeature Object.
#include <Fusion/Features/MirrorFeature.h>

// Get the value of the property.
Ptr<ObjectCollection> propertyValue = mirrorFeature_var->inputEntities();

// Set the value of the property, where value_var is an ObjectCollection.
bool returnValue = mirrorFeature_var->inputEntities(value_var);
"mirrorFeature_var" Is a variable referencing a MirrorFeature Object.
// Get the value of the property.
propertyValue = mirrorFeature_var.inputEntities;

// Set the value of the property.
mirrorFeature_var.inputEntities = propertyValue;

Property Value

This is a read/write property whose value is an ObjectCollection.

Version

Introduced in version November 2014