Gets and sets whether the direction of the motion is reversed or not.
# Get the value of the property.propertyValue = motionLinkInput_var.isReversed# Set the value of the property.motionLinkInput_var.isReversed = propertyValue
#include <Fusion/Components/MotionLinkInput.h>// Get the value of the property.boolean propertyValue = motionLinkInput_var->isReversed();// Set the value of the property, where value_var is a boolean.bool returnValue = motionLinkInput_var->isReversed(value_var);