MotionLinkInput.jointOne Property

Parent Object: MotionLinkInput
Defined in namespace "adsk::fusion" and the header file is <Fusion/Components/MotionLinkInput.h>

Description

Gets and sets the first Joint or AsBuiltJoint for this MotionLink. When you link two motions from the same joint, a valid joint should have its joint motion type of BallJointType, CylindricalJointType, PinSlotJointType or PlanarJointType. A joint whose joint motion is a RigidJointMotion type is never valid as the first joint..

Syntax

"motionLinkInput_var" is a variable referencing a MotionLinkInput object.

# Get the value of the property.
propertyValue = motionLinkInput_var.jointOne

# Set the value of the property.
motionLinkInput_var.jointOne = propertyValue
"motionLinkInput_var" is a variable referencing a MotionLinkInput object.
#include <Fusion/Components/MotionLinkInput.h>

// Get the value of the property.
Ptr<Base> propertyValue = motionLinkInput_var->jointOne();

// Set the value of the property, where value_var is a Base.
bool returnValue = motionLinkInput_var->jointOne(value_var);

Property Value

This is a read/write property whose value is a Base.

Version

Introduced in version November 2025