Gets and sets the first motion type.
# Get the value of the property.propertyValue = motionLinkInput_var.motionOne# Set the value of the property.motionLinkInput_var.motionOne = propertyValue
#include <Fusion/Components/MotionLinkInput.h>// Get the value of the property.JointMotionTypes propertyValue = motionLinkInput_var->motionOne();// Set the value of the property, where value_var is a JointMotionTypes.bool returnValue = motionLinkInput_var->motionOne(value_var);