Gets and sets whether the motion is reversed or not.
# Get the value of the property.propertyValue = motionLink_var.isReversed# Set the value of the property.motionLink_var.isReversed = propertyValue
#include <Fusion/Components/MotionLink.h>// Get the value of the property.boolean propertyValue = motionLink_var->isReversed();// Set the value of the property, where value_var is a boolean.bool returnValue = motionLink_var->isReversed(value_var);