MoveFeatureInput.transform Property

Parent Object: MoveFeatureInput
Defined in namespace "adsk::fusion" and the header file is <Fusion/Features/MoveFeatureInput.h>

Description

This function is retired. See more information in the 'Remarks' section below.

Gets and sets the transform to apply to the input entities. This can describe a move (translation) or a rotation. The matrix must define an orthogonal transform. That is the axes remain perpendicular to each other and there isn't any scale or mirror defined.

Remarks

This property is obsolete. You should now use the setToFreeMove for the equivalent functionality.

Syntax

"moveFeatureInput_var" is a variable referencing a MoveFeatureInput object.

# Get the value of the property.
propertyValue = moveFeatureInput_var.transform

# Set the value of the property.
moveFeatureInput_var.transform = propertyValue
"moveFeatureInput_var" is a variable referencing a MoveFeatureInput object.
#include <Fusion/Features/MoveFeatureInput.h>

// Get the value of the property.
Ptr<Matrix3D> propertyValue = moveFeatureInput_var->transform();

// Set the value of the property, where value_var is a Matrix3D.
bool returnValue = moveFeatureInput_var->transform(value_var);

Property Value

This is a read/write property whose value is a Matrix3D.

Version

Introduced in version March 2015
Retired in version January 2023