MoveFeaturePointToPositionDefinition.point Property

Parent Object: MoveFeaturePointToPositionDefinition
Defined in namespace "adsk::fusion" and the header file is <Fusion/Features/MoveFeaturePointToPositionDefinition.h>

Description

Gets and sets the entity that defines a point in space. This can be a sketch point, a construction point, or a BRepVertex.

To use this property, you need to position the timeline marker to immediately before this feature. This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)

Syntax

"moveFeaturePointToPositionDefinition_var" is a variable referencing a MoveFeaturePointToPositionDefinition object.

# Get the value of the property.
propertyValue = moveFeaturePointToPositionDefinition_var.point

# Set the value of the property.
moveFeaturePointToPositionDefinition_var.point = propertyValue
"moveFeaturePointToPositionDefinition_var" is a variable referencing a MoveFeaturePointToPositionDefinition object.
#include <Fusion/Features/MoveFeaturePointToPositionDefinition.h>

// Get the value of the property.
Ptr<Base> propertyValue = moveFeaturePointToPositionDefinition_var->point();

// Set the value of the property, where value_var is a Base.
bool returnValue = moveFeaturePointToPositionDefinition_var->point(value_var);

Property Value

This is a read/write property whose value is a Base.

Version

Introduced in version January 2023