import adsk.core, adsk.fusion, traceback def run(context): ui = None try: app = adsk.core.Application.get() ui = app.userInterface # Create a document. doc = app.documents.add(adsk.core.DocumentTypes.FusionDesignDocumentType) product = app.activeProduct design = adsk.fusion.Design.cast(product) # Get the root component of the active design. rootComp = design.rootComponent features = rootComp.features # Create sketch circle on the xz plane. sketches = rootComp.sketches sketch = sketches.add(rootComp.xZConstructionPlane) sketchCircles = sketch.sketchCurves.sketchCircles centerPoint = adsk.core.Point3D.create(0, 0, 0) sketchCircles.addByCenterRadius(centerPoint, 10) centerPoint = adsk.core.Point3D.create(15, 5, 0) sketchCircles.addByCenterRadius(centerPoint, 4) # Create a collection of entities for extrude profiles = adsk.core.ObjectCollection.create() profiles.add(sketch.profiles.item(0)) profiles.add(sketch.profiles.item(1)) # Create a cylinder with ExtrudeFeature using the profile above. extrudeFeats = features.extrudeFeatures extrudeFeature = extrudeFeats.addSimple(profiles, adsk.core.ValueInput.createByReal(2.0), adsk.fusion.FeatureOperations.NewBodyFeatureOperation) # Create a collection of entities for move bodies = adsk.core.ObjectCollection.create() bodies.add(extrudeFeature.bodies.item(0)) # Create a transform to do move vector = adsk.core.Vector3D.create(0.0, 10.0, 0.0) transform = adsk.core.Matrix3D.create() transform.translation = vector # Create a move feature moveFeats = features.moveFeatures moveFeatureInput = moveFeats.createInput2(bodies) moveFeatureInput.defineAsFreeMove(transform) moveFeats.add(moveFeatureInput) except: if ui: ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))
#include <Core/Application/Application.h> #include <Core/Application/Documents.h> #include <Core/Application/Document.h> #include <Core/Application/Product.h> #include <Core/Application/ObjectCollection.h> #include <Core/Application/ValueInput.h> #include <Core/Geometry/Point3D.h> #include <Core/Geometry/Vector3D.h> #include <Core/Geometry/Matrix3D.h> #include <Core/UserInterface/UserInterface.h> #include <Fusion/BRep/BRepBodies.h> #include <Fusion/BRep/BRepBody.h> #include <Fusion/Sketch/SketchCircle.h> #include <Fusion/Fusion/Design.h> #include <Fusion/Components/Component.h> #include <Fusion/Construction/ConstructionPlane.h> #include <Fusion/Features/Features.h> #include <Fusion/Features/ExtrudeFeature.h> #include <Fusion/Features/ExtrudeFeatures.h> #include <Fusion/Features/MoveFeatures.h> #include <Fusion/Features/MoveFeature.h> #include <Fusion/Features/MoveFeatureInput.h> #include <Fusion/Sketch/Profile.h> #include <Fusion/Sketch/Profiles.h> #include <Fusion/Sketch/Sketch.h> #include <Fusion/Sketch/Sketches.h> #include <Fusion/Sketch/SketchCurves.h> #include <Fusion/Sketch/SketchCircles.h> #include <Fusion/Sketch/SketchPoint.h> #include <Fusion/Sketch/SketchPoints.h> using namespace adsk::core; using namespace adsk::fusion; Ptr<UserInterface> ui; extern "C" XI_EXPORT bool run(const char* context) { Ptr<Application> app = Application::get(); if (!app) return false; ui = app->userInterface(); if (!ui) return false; Ptr<Documents> documents = app->documents(); if (!documents) return false; Ptr<Document> doc = documents->add(DocumentTypes::FusionDesignDocumentType); if (!doc) return false; Ptr<Product> product = app->activeProduct(); if (!product) return false; Ptr<Design> design = product; if (!design) return false; // Get the root component of the active design Ptr<Component> rootComp = design->rootComponent(); if (!rootComp) return false; // Create sketch circle on the xz plane. Ptr<Sketches> sketches = rootComp->sketches(); if (!sketches) return false; Ptr<Sketch> sketch = sketches->add(rootComp->xZConstructionPlane()); if (!sketch) return false; Ptr<SketchCurves> sketchCurves = sketch->sketchCurves(); if (!sketchCurves) return false; Ptr<SketchCircles> sketchCircles = sketchCurves->sketchCircles(); if (!sketchCircles) return false; Ptr<Point3D> centerPoint = Point3D::create(0, 0, 0); if (!centerPoint) return false; Ptr<SketchCircle> sketchCircle = sketchCircles->addByCenterRadius(centerPoint, 10); if (!sketchCircle) return false; centerPoint = Point3D::create(15, 5, 0); if (!centerPoint) return false; sketchCircle = sketchCircles->addByCenterRadius(centerPoint, 4); if (!sketchCircle) return false; // Create a collection of entities for extrude Ptr<ObjectCollection> profiles = ObjectCollection::create(); if (!profiles) return false; Ptr<Profiles> sketchProfiles = sketch->profiles(); if (!sketchProfiles) return false; Ptr<Profile> sketchProfile = sketchProfiles->item(0); if (!sketchProfile) return false; profiles->add(sketchProfile); sketchProfile = sketchProfiles->item(1); if (!sketchProfile) return false; profiles->add(sketchProfile); // Create two cylinders with ExtrudeFeature using the profiles above. Ptr<Features> features = rootComp->features(); if (!features) return false; Ptr<ExtrudeFeatures> extrudeFeats = features->extrudeFeatures(); if (!extrudeFeats) return false; Ptr<ValueInput> distance = adsk::core::ValueInput::createByReal(2.0); if (!distance) return false; Ptr<ExtrudeFeature> extrudeFeature = extrudeFeats->addSimple(profiles, distance, adsk::fusion::FeatureOperations::NewBodyFeatureOperation); // Create a collection of entities for move Ptr<BRepBodies> brepBodies = extrudeFeature->bodies(); if (!brepBodies) return false; Ptr<BRepBody> brepBody = brepBodies->item(0); if (!brepBody) return false; Ptr<ObjectCollection> entities1 = adsk::core::ObjectCollection::create(); if (!entities1) return false; entities1->add(brepBody); // Create a transform to do move Ptr<Vector3D> vector = adsk::core::Vector3D::create(0.0, 10.0, 0.0); if (!vector) return false; Ptr<Matrix3D> transform = adsk::core::Matrix3D::create(); if (!transform) return false; transform->translation(vector); // Create a move feature Ptr<MoveFeatures> moveFeats = features->moveFeatures(); if (!moveFeats) return false; Ptr<MoveFeatureInput> moveFeatureInput = moveFeats->createInput2(entities1); if (!moveFeatureInput) return false; moveFeatureInput->defineAsFreeMove(transform); Ptr<MoveFeature> moveFeature = moveFeats->add(moveFeatureInput); if (!moveFeature) return false; return true; } #ifdef XI_WIN #include <windows.h> BOOL APIENTRY DllMain(HMODULE hmodule, DWORD reason, LPVOID reserved) { switch (reason) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } #endif // XI_WIN