MoveFeature.inputEntities Property

Parent Object: MoveFeature
Defined in namespace "adsk::fusion" and the header file is <Fusion/Features/MoveFeature.h>

Description

Gets and sets the entities to move. This is done by using an ObjectCollection containing the objects to move. For a parametric model, the collection can contain BRepBody or BRepFace objects but not a combination of both.

To use this property, you need to position the timeline marker to immediately before this feature. This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)

Syntax

"moveFeature_var" is a variable referencing a MoveFeature object.

# Get the value of the property.
propertyValue = moveFeature_var.inputEntities

# Set the value of the property.
moveFeature_var.inputEntities = propertyValue
"moveFeature_var" is a variable referencing a MoveFeature object.
#include <Fusion/Features/MoveFeature.h>

// Get the value of the property.
Ptr<ObjectCollection> propertyValue = moveFeature_var->inputEntities();

// Set the value of the property, where value_var is an ObjectCollection.
bool returnValue = moveFeature_var->inputEntities(value_var);

Property Value

This is a read/write property whose value is an ObjectCollection.

Version

Introduced in version March 2015