MoveFeature.redefineAsRotate Method

Parent Object: MoveFeature
Defined in namespace "adsk::fusion" and the header file is <Fusion/Features/MoveFeature.h>

Description

Redefines the move feature to be described by an axis and rotation angle.

To use this method, you need to position the timeline marker to immediately before this feature. This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)

Syntax

"moveFeature_var" is a variable referencing a MoveFeature object.
returnValue = moveFeature_var.redefineAsRotate(axisEntity, angle)
"moveFeature_var" is a variable referencing a MoveFeature object.

#include <Fusion/Features/MoveFeature.h>

returnValue = moveFeature_var->redefineAsRotate(axisEntity, angle);

Return Value

Type Description
boolean Returns true if the redefinition is successful.

Parameters

Name Type Description
axisEntity Base A linear entity that defines the axis of rotation. This can be a linear BRepEdge, ConstructionAxis, or a SketchLine. The natural direction of the entity defines a right-hand rule for the rotation direction.
angle ValueInput A ValueInput object that defines the rotation angle. If the ValueInput is created using a real value, the angle is in radians. If it's defined using a string, the default document units will be used.

Version

Introduced in version January 2023