| classType |
Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
| createFeedrateSettings |
Creates a MultiAxisFeedrateSettings specialized object from the given input. |
| createFeedrateSettingsInput |
Creates a MultiAxisFeedrateSettingsInput object to be used as input for creating MultiAxisFeedrateSettings objects. |
| createRetractAndReconfigureSettings |
Creates a MultiAxisRetractAndReconfigureSettings object. Set this object on the retractAndReconfigureSettings property to apply the changes. |
| createSingularitySettings |
Creates a MultiAxisSingularitySettings object. Set this object on the singularitySettings property to apply the changes. |
| deleteMe |
Delete this multi-axis machine element from the machine. |
| staticTypeId |
Identifying name for all elements of this type. Pass this to the itemByType or itemById methods of MachineElements to filter to elements of this type. |
| elementId |
Identifier for this element. Unique within an element type. |
| feedrateSettings |
The multi-axis feedrate settings for this machine. For changes to to this object to take effect, re-assign them to this property. Cannot be set to null. |
| isUsingTiltedWorkplane |
Specifies if tilted workplane command (e.g., G68.2, G254, PLANE SPATIAL, CYCLE800) should be output for 3+2 operations. |
| isUsingVirtualTooltip |
Specifies if the position of the virtual tool tip (tool end) should be output. Only relevant for rotary head axes. |
| isValid |
Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
| objectType |
This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.
It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
| retractAndReconfigureSettings |
The multi-axis retract and reconfigure settings for this machine. For changes to to this object to take effect, re-assign them to this property. To not use multi-axis retract and reconfigure, set this to null. |
| singularitySettings |
The multi-axis kinematics settings for this machine. For changes to to this object to take effect, re-assign them to this property. To not use multi-axis kinematics, set this to null. |
| typeId |
Identifier for this type of machine element. |