Gets and sets whether this occurrence is pinned or not.
# Get the value of the property.propertyValue = occurrence_var.isGrounded# Set the value of the property.occurrence_var.isGrounded = propertyValue
#include <Fusion/Components/Occurrence.h>// Get the value of the property.boolean propertyValue = occurrence_var->isGrounded();// Set the value of the property, where value_var is a boolean.bool returnValue = occurrence_var->isGrounded(value_var);