An ObjectCollection containing the BRepFace objects being offset.
# Get the value of the property.propertyValue = offsetFeatureInput_var.entities# Set the value of the property.offsetFeatureInput_var.entities = propertyValue
#include <Fusion/Features/OffsetFeatureInput.h>// Get the value of the property.Ptr<ObjectCollection> propertyValue = offsetFeatureInput_var->entities();// Set the value of the property, where value_var is an ObjectCollection.bool returnValue = offsetFeatureInput_var->entities(value_var);