Gets and set the name of the palette as seen in the user interface. The name of native palettes cannot be set.
# Get the value of the property.propertyValue = palette_var.name# Set the value of the property.palette_var.name = propertyValue
#include <Core/UserInterface/Palette.h>// Get the value of the property.string propertyValue = palette_var->name();// Set the value of the property, where value_var is a string.bool returnValue = palette_var->name(value_var);