Gets and sets if flip the direction from start point.
# Get the value of the property.propertyValue = pathPatternFeatureInput_var.isFlipDirection# Set the value of the property.pathPatternFeatureInput_var.isFlipDirection = propertyValue
#include <Fusion/Features/PathPatternFeatureInput.h>// Get the value of the property.boolean propertyValue = pathPatternFeatureInput_var->isFlipDirection();// Set the value of the property, where value_var is a boolean.bool returnValue = pathPatternFeatureInput_var->isFlipDirection(value_var);