PathPatternFeature.isSymmetric Property

Parent Object: PathPatternFeature
Defined in namespace "adsk::fusion" and the header file is <Fusion/Features/PathPatternFeature.h>

Description

Gets and sets if the pattern is in one direction or symmetric.

To set this property, you need to position the timeline marker to immediately before this feature. This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)

Syntax

"pathPatternFeature_var" is a variable referencing a PathPatternFeature object.

# Get the value of the property.
propertyValue = pathPatternFeature_var.isSymmetric

# Set the value of the property.
pathPatternFeature_var.isSymmetric = propertyValue
"pathPatternFeature_var" is a variable referencing a PathPatternFeature object.
#include <Fusion/Features/PathPatternFeature.h>

// Get the value of the property.
boolean propertyValue = pathPatternFeature_var->isSymmetric();

// Set the value of the property, where value_var is a boolean.
bool returnValue = pathPatternFeature_var->isSymmetric(value_var);

Property Value

This is a read/write property whose value is a boolean.

Version

Introduced in version November 2014