Gets and sets the material assigned to this plastic rule
# Get the value of the property.propertyValue = plasticRule_var.material# Set the value of the property.plasticRule_var.material = propertyValue
#include <Fusion/Plastic/PlasticRule.h>// Get the value of the property.Ptr<Material> propertyValue = plasticRule_var->material();// Set the value of the property, where value_var is a Material.bool returnValue = plasticRule_var->material(value_var);