Flag to interpret holes as pockets.
# Get the value of the property.propertyValue = pocketRecognitionSelection_var.areHolesIncluded# Set the value of the property.pocketRecognitionSelection_var.areHolesIncluded = propertyValue
#include <Cam/GeometrySelections/PocketRecognitionSelection.h>// Get the value of the property.boolean propertyValue = pocketRecognitionSelection_var->areHolesIncluded();// Set the value of the property, where value_var is a boolean.bool returnValue = pocketRecognitionSelection_var->areHolesIncluded(value_var);