PolygonMesh Object

Derived from: Base Object
Defined in namespace "adsk::fusion" and the header file is <Fusion/MeshData/PolygonMesh.h>

Description

The PolygonMesh represents a mesh that can contain any combination of polygons, quads, and triangles.

Methods

Name Description
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().

Properties

Name Description
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
nodeCoordinates Returns the node coordinates as an array of Point3D objects.
nodeCoordinatesAsDouble Returns the node coordinates as an array of doubles where they are the x, y, z components of each coordinate.
nodeCoordinatesAsFloat Returns the node coordinates as an array of floats where they are the x, y, z components of each coordinate.
nodeCount Returns the number of nodes in the mesh.
nodeCountPerPolygon Returns the number of nodes that define each polygon. For example, if NodeCountPerPolygon[0] returns 6 it indicates the first polygon is defined using 6 nodes. The first six indices returned by the PolygonNodeIndices properties provide the look-up into the NodeCoordinates array.
normalVectors Returns the normal vectors as an array of Vector 3D objects. There is one normal vector for each index.
normalVectorsAsDouble Returns the normal vectors as an array of doubles where they are the x, y, z components of each vector. There is one normal vector for each index.
normalVectorsAsFloat Returns the normal vectors as an array of floats. There is one normal vector for each index.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():
polygonCount Returns the number of polygons (more than 4 sides) in the mesh.
polygonNodeIndices Returns the index values that index into the NodeCoordinates and NormalVectors arrays to define the coordinates of each polygon and the corresponding normal.
quadCount Returns the number of quads in the mesh.
quadNodeIndices Returns the index values that index into the NodeCoordinates and NormalVectors arrays to define the four coordinates of each quad and the corresponding normal.
triangleCount Returns the number of triangles in the mesh.
triangleNodeIndices Returns the index values that index into the NodeCoordinates and NormalVectors arrays to define the three coordinates of each triangle and the corresponding normal.

Accessed From

MeshBody.mesh

Version

Introduced in version August 2014