Name | Description |
classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
item | Returns the hole at the specified index from this hole group. |
recognizeHoleGroups | **RETIRED** Gets all recognized holes and returns them as hole groupings based on similar geometry. |
recognizeHoleGroupsWithInput | Gets all recognized holes and returns them as hole groupings based on similar geometry. |
Name | Description |
count | Returns the number of holes contained in this hole group. |
hasErrors | Returns true if there are any errors associated with this hole group. |
hasWarnings | Returns true if there are any warnings associated with this hole group. |
isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
Name | Description |
Hole and Pocket Recognition API Sample | This sample script demonstrates three different methods for feature recognition: one for holes and two for pockets. The script starts by creating a simple component which is then used to demonstrate the three methods. After the features are recognised they are coloured and milling and drilling operations are created for each feature. RecognizedHoleGroup returns a list of BRepFaces that can be used as selections for the drilling operation. RecognizedPocket and PocketRecognitionSelection do not return BRepFaces, and their output needs additional processing before the output can be used for creating machining operations. The sample script demonstrates a couple of different methods, including finding the pocket BRepFaces and creating sketches from the recognized pockets. This script works only if the Manufacturing Extension is active. |