The body on which to recognize pockets.
# Get the value of the property.propertyValue = recognizedPocketInput_var.body# Set the value of the property.recognizedPocketInput_var.body = propertyValue
#include <Cam/PocketRecognition/RecognizedPocketInput.h>// Get the value of the property.Ptr<Base> propertyValue = recognizedPocketInput_var->body();// Set the value of the property, where value_var is a Base.bool returnValue = recognizedPocketInput_var->body(value_var);