RecognizedPocketInput.isIncludingBosses Property

Parent Object: RecognizedPocketInput

PreviewThis functionality is provided as a preview of intended future API capabilities. You are encouraged to use it and report any problems or suggestions using the Fusion API and Scripts forum.

Because this is a preview of future functionality, there is the possibility that it will change, which will possibly break any existing programs that use this functionality. Because of that, you should never deliver any programs that use any preview capabilities. For a distributed program, you should wait until it has moved from preview to released state.


Defined in namespace "adsk::cam" and the header file is <Cam/PocketRecognition/RecognizedPocketInput.h>

Description

Sets and gets whether bosses should be included in the recognized pockets. Bosses are defined as pockets that protrude above the surrounding model faces and thus only consist of islands without an outer boundary. This value is true by default.

Syntax

"recognizedPocketInput_var" is a variable referencing a RecognizedPocketInput object.

# Get the value of the property.
propertyValue = recognizedPocketInput_var.isIncludingBosses

# Set the value of the property.
recognizedPocketInput_var.isIncludingBosses = propertyValue
"recognizedPocketInput_var" is a variable referencing a RecognizedPocketInput object.
#include <Cam/PocketRecognition/RecognizedPocketInput.h>

// Get the value of the property.
boolean propertyValue = recognizedPocketInput_var->isIncludingBosses();

// Set the value of the property, where value_var is a boolean.
bool returnValue = recognizedPocketInput_var->isIncludingBosses(value_var);

Property Value

This is a read/write property whose value is a boolean.

Version

Introduced in version April 2026