RecognizedPockets Object

Derived from: Base Object
Defined in namespace "adsk::cam" and the header file is <Cam/PocketRecognition/RecognizedPockets.h>

Description

Object that represents a collection of pockets.

Methods

Name Description
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().
item Returns the pocket at the specified index from this collection of pockets.

Properties

Name Description
count Returns the number of pockets contained in this pocket collection.
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():

Accessed From

RecognizedPocket.recognizePockets

Samples

Name Description
Hole and Pocket Recognition API Sample

This sample script demonstrates three different methods for feature recognition: one for holes and two for pockets.

The script starts by creating a simple component which is then used to demonstrate the three methods. After the features are recognised they are coloured and milling and drilling operations are created for each feature.

RecognizedHoleGroup returns a list of BRepFaces that can be used as selections for the drilling operation. RecognizedPocket and PocketRecognitionSelection do not return BRepFaces, and their output needs additional processing before the output can be used for creating machining operations.

The sample script demonstrates a couple of different methods, including finding the pocket BRepFaces and creating sketches from the recognized pockets.

Version

Introduced in version July 2023